Frog & Newt – Blender Artist Rev-Share Opportunity Starleap Media, LLC is in Month 1 of our cooperative indie studio Blender campaign, building Frog & Newt—a family-friendly 3D platformer filled with expressive puzzles, modular biomes, and heartfelt storytelling. This is a pre-funding, royalty-based opportunity for Blender…
Hello everyone, and welcome to my thread! I finally decided to start a thread to register my progress on this project. I've been modeling some assets here and there for a while, and decided to put them all into a scene. That said, this is my first try at a larger scale project. We gotta start somewhere! :D Please, i…
I'd definitively say that your latest BD-1 work is your greatest so far. You should update your portfolio aswell since you feature work from 2 years ago, the pokeball has very sharp edges for example. Other than that, look around the web to improve your skills! For a prop artist, I suggest looking into environment art and…
Wild Yonder - Props Created in 3ds Max, ZBrush, Topogun and Substance Painter. View MLC's full co-development collaboration with Players Attic here: https://magnaludumcreatives.com/project/wild-yonder/ View MLC's full 3D props portfolio here: https://magnaludumcreatives.com/portfolio/3d-props-assets/
(8/28/21) Big Update! I am out of the blockmesh phase and into the early asset production and material creation stages of my environment! The last major layout change I did was scale the parking lot down quite a bit and moving the pumps and top over closer to the storefront. I felt the parking lot looked too spacious for…
Fix those curved cylinder UVs. Make them straight or hide those. Showing off UVs is like showing wireframes a lot of times. People don't often look at the wireframe or UVs and think it's efficiently done (at least not most of the time). I wouldn't show your UVs personally. At least till yours are packed like SkankerZero's.…
Very awesome! Only thing missing is small scale props/clutter, the scene feels very bare and dead without them! (sorry if this is a redundant comment, i haven't read the entire thread) I also think your prop placement could be more interesting, it usually looks much better when you create small "islands of props" instead…
As for the layout, I'd say u could have thumbnails first cauz all those huge images right fom the start feel a bit overwhelming. I'd make thumbs at least for major sections (scenes, props etc). As for the content itself, to me you props look much better than actual scene that uses them. That is mostly because the scene…
Your car models are looking fantastic. Geometry for the props could be optimized a little more, but overall quite solid. I must respectfully disagree with EggE about your drawings. I think you SHOULD have them in there because it displays your ability to capture form in more than 1 medium. Yes they're good, no they're not…