Such a fascinating subject ! I have personally been obsessed by it for years, and I feel like it actually is a moving target. On one hand, there is indeed a need to breathe life into characters, by giving them hints of natural curvature and balance. The examples you posted are great illustrations of that. Not only is it…
Hello ! Always loving the JuniorSenior avatar :) Along the lines of the suggestions from the Great Eric, and considering that the goal is an actual game asset for UE, then simply start by modeling a first version of the final polygon game asset of the tent at rest. Garment making tools may be useful to an extent since they…
O I didnt mean it like that, it was more a jab at life plans and fast dieting books that prey on the vunerable and gulible. Youve got to commit your entire life to change or it anit gona happen. Running alone at night for me is just such a nice get away that I dont view it really as exercise more meditation. Or a super…
Hi there, I am currently making a scene of a village in Unreal 4 and I really want my cinematic to appear as if a physical person is walking through the village. I am using Cine cameras and the sequencer in Unreal however it never turns out how I want it to. Is there any other way to make a cinematic like this? Thank you :)
http://www.sonystyle.com/webapp/wcs/stor...1&langId=-1 My wife and I bought one of these and we love it. - 2.2Ghz - 320GB HD 5200rpm (160GBx2) - 2GB DDR2 ram (up to 4GB) - NVIDIA GeForce 8400M GT 256mb Dedicated, 1024mb allocated, supports Shader Model 4.0 and DX10 - Not listed but it has a power saving function that uses…
By all reasonable estimates that's another 5-10 years at the earliest and the only ones working on it are honda. Your driving is a bit unusual, why do you go to those places on such a regular basis? I used to live in San Antonio, and almost never went further then Austin. Is it just to hang out with people and stuff? The…