The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
Supporting Alloy Shaders Stage 1 Let’s talk Injection Headers and Alloy Shaders. Most users are not aware that you can take advantage of some Alloy features using Unity surface shaders without needing to convert your shaders manually. It’s extremely quick to setup, you could start using the Amplify Shader Editor with Alloy…
I imported it into unity even after it turned completely green in maya and in unity, it had a default material (default material in maya) that has been imported. Also, if I unselect "import materials" in unity import, unity auto-assigns its own default material to the mesh. Can I ask where the vertex colors are? I was…
Hi, well unity scale of 1 unit =1 meter which is by default only for its Physics engine. Unity units can be taken as anything 1=100meter or 1=50 centimeters depending on what your requirement are. Plus by default the scale factor in unity is set to .01, folks at unity need to clear this out aswell as to why it is like…
I think I'll call this done, unless anyone has any feedback:) The cylinders show the materials that I have set up in Unity under the scene lighting and then more neutral lighting. The painted sky is from a Unity package called Cozy Weather. https://www.youtube.com/watch?v=QXM1jr6nxTU
Hi folks, I’ve been working on a Blender add-on to speed up asset prep for UE5/Unity. It automates LOD generation, collision mesh setup, and clean exports — basically removing a lot of repetitive steps for environment artists and tech artists. BlenderNation covered it recently: 👉 BlenderNation Article I’d love to hear what…
Greeting folks; I know it is kinda tough question when it comes to think about how to start it. It would take about a week of research. Since I chose "startup game studio" for my Business project with the capital of 10k (what amount I've start up with). The goal is to convince others to invest in you, or give you some sort…
--- UPDATE --- Hey all, been a while since my last update. I got too focused on working on the room and it's surrounds that I don't think I'll actually have time to finish that part of it >.< So I spent today getting a highpoly version of the actual throne done. More to come! :) Initial Blockout & a paintover my fiance…
For which Engine - Ut3 Description of background information on piece - We are a group of First year Game art Students, and are making this map for the Epic Games Make Something Unreal Contest. We are also be demoing this map at a giant convention in our city Adelaide, sponsored by one of australias biggest TV channels :S…
http://www.gamesindustry.biz/articles/google-opening-lively-to-game-developers Just to summarize the article linked to for those who don't feel like checking it, Google has announced its intention to release an API for its Lively 3D web-chat thingy. I believe that Lively's original purpose was to be a sort of MMO-Lite…