I hit a plateau with this vehicle I was working on. I've reached the point I get with all my models where I am not happy with how it looks yet I have no idea what to do to improve it. Does anyone have any suggestions what I could do to make this look better? Feedback? Ideally I'd like it to look at nice as something like…
Dealing with this in scripts is a pain in the arse. To select faces on a single object with a specific material assigned you need to go through every material and every face in the scene and then filter out the ones on the object you're interested in. This makes it really, really slow so any script you write is a bad one.…
I'm no expert or anything, but I feel like her face doesn't show enough emotion compare to her pose. The painting has so much going on that the face just has this bland "I don't care look." I don't know how everyone else feels about her face, but it probably can just be me. I recently watched Jason Chan and Feng Zhu…
Its funny that you said that Rebb because when I first saw the post I thought split mesh with curve was exactly what he needed but said it wasn't working. I tried it on maya 2012 with a simple cube and a quick star like shape projected onto a face of the cube. When you split project the mesh with it, that face gets deleted…
Head Anatomy ZBrush Anatomy-Studies http://www.zbrushcentral.com/showthread.php?188157-Some-Anatomy-Studies/page2 Zbrush Head Proportions - Tutorial https://www.youtube.com/watch?v=ZEocj4zKGwE Anatomy of the Face: The Mouth https://www.youtube.com/watch?v=nSW6ALspyZI How to Draw the Head from Any Angle…
I think HitmonInfinity is right... So as a test, I made a cube and deleted all the default UVs. I mapped 5 faces onto map1, the default UV set. I create a new UV set and then map the last face into this new UV set. I select the UVs of the lone face in the new UV set and then copy it to map1. I switch back to Map1 and it…
I too was lured in by the promise of nudity. I was disappointed. But i enjoyed watching your progress! If i were to give any crits i'd say work some more on the face, smooth out some features. The pictures where gone when i refreshed, so i don't have it in front of me right now, but i think the face could do with some…
Cut is the same as Maya's Split Polygon tool. Connect just makes new edges between any contiguous selected edges (if they share a face, they will be "connected" by a new edge across the face). Connect also works on vertices - select 2 vertices that share a face and Connect will make an edge between the 2 verts. A fast use…
Not bad. About the first model: i like the pants texture,it looks better then on the second model. The face texture seems really rushed though. Also i would've just textured the buttons on his shirt instead of using alpha maps. About the second model: This model has a good edgeflow.The edgeloops on the face could still be…
Yes, I've tried on 2 of my models, both showing the object's normal was inside out when the shader display correctly. And what makes me really sure is when I turn on the xView function on detecting face normal, it highlighting every faces when the shader looks ok, which mean when the shader ok all the faces face the…