One more thing to check - you are all up to date with service packs and so on. I just tried fiddling with my OS text size and it's gone tiny, but the 3dsmax UI is still the same old size, not sure at all what is happening! For ghetto 1.1 workaround: If you type: showproperties $.material into the maxscript listener, you'll…
In my experience that is exactly what you want to do. Polycount on things like that wont make that much of an impact as while you are doubling the polycount, you would only be doubling 100 to 200 tris for some grass or bush etc. I am sure there is a double sided shader in Unity (cant remember off the top of my head) but i…
To me, AAA / AAAA is primarily a marker of budget and production scale, not a guarantee of quality or depth. Skull and Bones feels more like an example of how a long, complex production combined with live-service constraints can erode systemic depth, even when a significant amount of resources has been invested.
Hi , I would like to render my 3D character in Marmoset, however I am creating the texture in substance painter , I am painting the hair and slashes on 3D planes geometry...but I noticed when I am painting my planes (hairs strips and slashes) I can not see the back culling options , I am doing the cheapest way for my…
So I'm just curious how many polys (Triangles) can the average 4gb ram computer load at one time, in a Multiplayer High intensive game, Now I'm NOT wanting the poly count for the entire scene/level as I'm planning on having a decent sized one, and the player won't be able to see all of the map at once, but rather the view…
Like the title says, I'm going through and making a bunch of useful stamps with diff/height/roughness info, ones with text that say "SAFE" "SEMI" "BURST" or have logos or a checker patterns, and I'd like to be able to make them at home and bring them to work or vice versa. When I make one, where does it save? Is there any…
Bit of a long description for a simple question, but I recently purchased a bunch of alien creatures to use in a VR game I'm trying to develop, and I was wondering how would I go about editing some of them in ZBrush? They're FBX files, and I've managed to successfully import one into ZBrush with textures and UV maps…
Hello! Some time ago I decided to devote myself to concept art, and radically changed everything in my life. I dream to create character concepts for 3D game models. Now I have several developments, one of them is completed ( https://www.artstation.com/artwork/8loWZQ ). I would like to find a 3D artist who would be…
What do you guys think the odds are that someone would be able to tell 100% without a doubt that I'm using cryengine if I just went ahead and put a video on kickstarter anyway without a license? A few things to me that give it away are- the standard ocean, default sky, and the fog. If I change all these however now were…
As usual there have been some amazing art works this week and it's been a while since I last did a proper Re-Cap update. So this one is going to be an especially big one. So get your ref folder lubed up, because you'll be slotting in some serious art today. Enjoy. Polycount - WAYWO Thread art by afisher art by AlecMoody…