Hi guys, sry if im asking this in wrong place but i dont find anyone more apropriated for this question. Whats the best solution to create in-game skill effects like fireballs, lightning and so one? Appreciate any info, tutorials, workshops, anything will be welcome.
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
It looks like you have some nice 3D fundamentals - I think you have what it takes to get into the industry as a character artist. Your best focus right now based on your portfolio is life drawing and studying anatomy - dive into that headfirst. If you don't really draw, then sculpt the human form from photo reference, and…
Hello everyone. Does anyone have any tips, tutorials, book suggestions, or any good reference on how to design? I am good at the art side of creating work but my overall design skills greatly need improvement.
I do believe 2d skill definitely will carry over to what you do in 3d the thing is how far in 2d does it go in skill that will translate to 3d skill? Once you understand your strokes, you values, anatomy, perspective etc. Will rendering every single pore and pimple really mean that you could do the same in sculpting as the…
Hi , I'd like to know how can I improve my skills . I'm trying to sculpt some armors and knights but I can't find and objective or something. Could You help me? I post here some of my sculptures.
Hello everyone, we thank you for taking the time to check out our project. We are currently greenlit on steam and partnered with valve corporation and looking for a few more skilled individuals so we have a full game development team. We are mainly looking for 3D Character Artists at the moment and we are aiming for FF15…
Hello, I'm a game designer who is currently studying for a degree in game design. I have a project I am currently designing which is based off of an iconic anime, titled Dragon Ball. This project is a pure action game, inspired by Bayonetta. I am looking for a highly-skilled Unreal Engine Blueprint Programmer experienced…
have you got a thread for this? If you really want to improve your skills I have to admit the skull doesnt really look very much like a real skull, I think the kind people on here could show you reference and offer other general tips/pointers if you like?