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Re: give me your clothes, your boots...
Reply by
Pedro Amorim
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Dec 2007
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3D Art Showcase & Critiques
when i first saw it i thought of duke nukem :S now i see you were going for arnold :S
Re: PSP Stalingrad
Reply by
Khalmuck
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Nov 2006
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Technical Talk
Thanks...For large buildings and such...do you think it ould be alright to use 256's or 512's?...Thanks for the poly count too.
Re: wtf R2 japan???
Reply by
TWilson
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Nov 2008
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General Discussion
wow I watched the whole thing. A B I S C E P S 3 N H K ...that's a keeper
2 results
Re: Radio, restored. Need feedback, please!
Reply by
JohannesAg
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Jun 2020
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3D Art Showcase & Critiques
I feel like the height damage should be more subtle, it´s a bit much right now. otherwise it´s pretty cool
Re: Xan Kriegor
Reply by
fritz
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Jul 2007
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3D Art Showcase & Critiques
gears uses 2 1024's for each locust as far as i know. 2 2048's for the body sounds a bit much.
2 results
Re: Simple question about pipeline in Substance P
Reply by
Gikkio
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Mar 2017
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Technical Talk
:s retopo...ALL the 50 objects :s oh well I have to do it! :) Thank you for your replay, fast and clear ;)
Re: Tools and Workflow for Game Effects
Reply by
Lamont
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Jan 2015
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Technical Talk
Bishamon is another app: http://www.matchlock.co.jp/english/ On the page where they list games it`s been used in, it`s WAAY more than that.
Re: --- TORONTO MEET-UP --- Friday, Feb 6th, 7pm
Reply by
CreativeSheep
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Feb 2015
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General Discussion
Are they students who are new to the meet-up ? :) We are all students, learning all the time, regardless 20's or 30's, or beyond.
[FINISHED] Colonel´s Desk
Topic by
3dWar
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May 2021
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3D Art Showcase & Critiques
Hello everyone! I decided to do this little scene inspired by the Colonel´s Desk from the Base Z map from CoD: Cold War. Hope you like it
The Shinobik`s Art
Topic by
shinobik
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Jun 2012
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3D Art Showcase & Critiques
HI all! :poly139:
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