Hello, I've started a model with intention to make a realistic skin textured real-time character. I've went through several break downs and tutorials to do so but got lost in the different processes and got several questions in the process of learning them. Like in terms of setting displacement maps of texturing XYZ…
This tool really generates amazing results... it's amazing. I'm waiting to find ways to use it in a non-realistic environment. So far it seems it generates very realistic detail, but I can't control that. Or can I?
All right, so I adjusted the figure so he looks a lot more realistic. He has realistic curves now (I hope) If anything needs to be adjusted, draw overs are always welcome.
Now THAT is how to do a MK movie. Love the feel to it, and the realistic angle. I'll gladly take a dark and realistic take on the MK universe that isn't a slave to the mythology aspect. Would be very cool to see this take on it.
So I asked about getting and making an extremely realistic bone. Answers were useful. B Then I go on youtube and I see this: https://www.youtube.com/watch?v=VMNkgzrQD8g You tell me if this guy just used a few textures the way I did and got this... HOW? There has to be more in depth about making realistic 3d models than…
I need some realistic and actionable feedback about what I can improve. It's not great and I know that but I want to learn more. Please help if you can by giving me critical feedback,
Our client is looking for an artist to produce a 3D model of a realistic pug. Details of the projects can be found below: Realistic Pug If you are interested in working on this project, please get in contact with me or visit our Become a Hero page to learn more about becoming a Hero.