Here's the script for adding multiple bones to multiple meshes: <font class="small">Code:</font><hr /><pre> //global proc CRaddMultiInfluence() { string $sel[]=`ls -sl`; string $objects[]; string $bones[]; for ($node in $sel) { if (`nodeType $node`=="joint") $bones[`size($bones)`]=$node; if (`nodeType…
Bones are cheaper than blendshapes. Blendshapes (when done correclty!) look better. Bones can be automated to an extent, so if you are using lots of heads, you can use the same animations and rigs and modify them, whereas blendshapes will have to be sculpted for every mesh. So like everything in games, it is a tradeoff.
Substance does work on Linux, at least the old Allegorithmic versions had dedicated Linux installers. If you still have a key you can get them from here: https://www.substance3d.com/legacy-builds/ Supposedly the steam versions still support Linux, I'm not sure if that is through the proton emulation layer or if it's…
Release notes(not released yet): v0.1 * generic operators based on standard ops, modifiers and bmesh already working * live node previews * live primitives * cached node output * ops, modifiers and bmesh integration works well with some hacking, edit mode ops not working thus * fast voxelized preview for extra large meshes…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Hey Polycounters! I'll be starting my next environment very soon. Here are the concept Images and some quick notes calling out the props/materials by text. Artwork by Evgeniy Musienko. Notes: Last Image is just inspiration for more prop ideas. All art is by Evgeniy Musienko.
Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…