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Re: Monthly Noob Challenge 6
Reply by
uberphoenix
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Apr 2013
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3D Art Showcase & Critiques
@rockguy, are you using floaters? or actually extruding from the geo? Looking great so far :D
2 results
Re: 1940-50's NYC Street
Reply by
wester
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Jul 2012
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3D Art Showcase & Critiques
it's mer herr perry! Not the best high poly render as you can see my floaters. HA.
Re: WIP - Battlefield 1 Revolver
Reply by
Jimmito
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Jun 2019
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3D Art Showcase & Critiques
Making the barrel thinner from the front..Now I'm going to make some floaters before going to the baking process.
Re: Crossbow [WIP]
Reply by
KelseyBailey
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Mar 2017
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3D Art Showcase & Critiques
Here's another update. Added more engraving floaters and dealt with little details like the strap attachment, arrows, etc.
Re: Normal map baking in Maya, and modeling question. Need assistance.
Reply by
Eric Chadwick
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May 2020
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Technical Talk
Three possible methods I could suggest. 1) Floaters. 2) Subdivision surface modeling. 3) Displacement.
Re: WIP - Custom M4A1
Reply by
Phoenix995
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Jan 2020
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3D Art Showcase & Critiques
@Kanni3d Thanks a lot! Yea everything is just moddelt :) no creases or other nonsense xD just some floaters :)
Re: Kit-Bashing ?
Reply by
nastobi123
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Dec 2014
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Technical Talk
Also should I do it high or low poly ? Are kit bash supposed to be floaters or premade models (unwrapped) ?
2 results
Re: make blender behave like maya (ish)
Reply by
renderhjs
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Oct 2009
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Technical Talk
dang,- if it were real floaters I would totally follow you :) guess I will check that another day
Re: Scifi environment [wip thread]
Reply by
Computron
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Sep 2011
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3D Art Showcase & Critiques
lol:) @Airage, Can you show your wires for the sub-d? I asuume most of the detail was done with floaters, right?
2 results
Re: High Poly Halo Turret
Reply by
DEElekgolo
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Jul 2011
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3D Art Showcase & Critiques
I suggest you use floaters more and dont use such tight edges. Also try using some better reference.
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