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Normal map baking in Maya, and modeling question. Need assistance.

polycounter lvl 5
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wildfire polycounter lvl 5
Hi!

I have a few questions regarding normal map baking in Maya and a modeling question. Im creating a model which cannot exceed 30 t. trangles. It is fairly complicated. The way I want to do it, is to create a lowpoly model and then create a high poly model, and bake the normal map from high poly onto the low poly in Autodesk Maya. I also have some buttons that are inset in leather,  they look like they´ve been pushed into the fabric. How can I achieve that? Im also including a picture of an example. It would be ideal if I could create these soft insets within the high poly model so I can later bake it as a normal map onto the low poly. I´ve never done it before, and that is why I need help. Once I get it, I will be fine.

I was wondering if anyone can give me some tips on the matter?







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