Just wanted to get some feedback about the 2nd concept art piece I had done. I have 4 variations. So, I'm looking for feedback on which one, as well as overall comments. Here is the first one Here is the New Destruction one Let me know what you think! Creating a Social Strategy MMO http://www.worldalpha.com
Very start identifies you as a 3d animator, but at the end as a generalist. Pick one. I don't want to go through each piece, so I'm going to cover the basics. Generally you want your demo reel to show you competently understand the 12 basic animation principles, body mechanics and some personality. Some of your pieces have…
Hey, Why did you ban Mr.Bones? You falsely accuse him of using your forum to sell his products, when his very first post was relevant pertaining to FREE motion capture. Then you lock the topic that he was trying to correct via your suggestion, by deleting the mistake post and reposting in the same thread, how was that…
You all know the deal! Come one, come all. A night of drinking and socializing with your fellow polycounters. Just a lurker? No worries! Come meet some of those names you've seen around. Where: Scotland Yard When: Friday, December 2nd, 7pm Who: You and whoever you wanna bring. Bringing a guest? Let us know in this thread,…
All you need to do to see why the Polycount Community voted on 2085 by (the fantastically named) Team Donkeyballs as their 2nd most favourite entry for the Escape: A Polycount Challenge is watch the video they made. There is so much incredible story elements happening in this; You can not only see that there is an escape…
Hi guys, I'm asking myself : "How do you show checker in viewport for 2nd uvset in maya", i need to unwrap my all object and check texel ratio with checker in viewport. Thanks in advance Massimo
correct me if iam wrong, but isnt 2nd edition a more modernized version of the last book paul steed released, i heard he was making a 2nd edition but i didnt know it was out already
Alright guys, so a while back we had that screenshots thread and I did one for war for cybertron. It was a pretty kick ass screen. I was surfing for info on the game and I found a screen from IGN. I thought "Wow, that looks really similar to mine". First off its high moons material its not mine but for the sake of novelty…
I'm rendering a normal map using Render to Texture's default settings and when I render the exact same scene a 2nd time with no changes, the normal map looks inverted in the viewport. Its only in the viewport as the actual texture result is the same. Anyone know whats going on?
I've been interested in learning to how rig/pose characters/objects and so I started looking at some PS1 games (because I want to get the simplest idea of how it works). Compared to today, how much different were the tools/pipeline/effort needed to make moving characters like this? Did they just rely on one skeleton/few…