Here's something I've been working on, I'm kinda calling it done now as this was more a project for me to learn about working with the different kinds of maps - hence why such a simple model, too. Let me know what you think, criticism is happily received! References High Poly Model Low Poly Model Textures
Toaster head barbarian with power capsules and tentacles - Concept by Anthony 'robotpencil' Jones This started months ago as sort of an anatomy study up until the point that I realized that the abs were weird. I found the concept funny. Finished it up for posting. Kept the abs. https://www.artstation.com/artwork/YaGQ5X…
Finally finished my latest character. I based it on a concept by Roman Kupriyanov. https://www.artstation.com/romankupriianov For more info on how I completed it check out the 80 lvl article about it For more high resolution images and other work pop on over to my artstation https://www.artstation.com/overstreetart For…
My new study, Just for fun and practice :D I hope u enjoy it CC very welcome! Best resolution and process in my artstation page :D https://www.artstation.com/artwork/1kVGZ
This is my newest character that I completed for Ackeem Durrant's "Character Creation for Games" through Vertex School. You can check out my Artstation here: https://www.artstation.com/artwork/ykx333
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
I'm wanting to push my 2D skills, I predominantly make 3D characters but I want to start designing my own concepts. All C&C welcome on both concept and my techniques.