Also, just to bring up something that is a bit of an annoyance, why has general talk become technical talk lite™. But to be of help, game engine? is the character moving using direct code, or by plugging in physics numbers?
Well, my take is it's just a tough market right now. The current political shit-show in the U.S. has created a lot of uncertainty for business leaders, so they have pulled back on spending, and laid off staff (which are often the largest monthly expense for a business). There are still positions being hired, just a lot…
Slack can be obnoxious especially if people make a bunch of channels or start direct message groups and mostly use it to just talk shit. But Slack can do some good too... It can help reduce randomization If you've ever had a day when you do nothing but get interrupted, slack can be a nice way to divert some of that desk…
I like this policy. One of the biggest things Polycount has going for it, to me, is the fact that you can come here and talk to people who know their shit. They can talk about industry stuff as someone in it who's experiencing it, talk about technical stuff because they actually work with it, give feedback on artistic…
Been working on this walkie talkie, decided to make it to try out some baking techniques and Substance Painter. I'm pretty happy with how it came out. Thanks for taking a look! https://www.artstation.com/p/bD8Qm
My most recent work--a Vietnam War era radio known as the PRC-6 "Handie "Talkie." I was aiming for a game-ready hero asset. I paid special attention (aka more polys!) to anything circular to avoid faceting. Around 121k tris and two 4K texture sets. Blender for modeling, straps simmed in Marvelous Designer, textured in…
A couple of things jump out immediately, like the fact that his diaper must be pretty full :P As people have already noted, we don't lift our feet that high if we don't have to, it expends too much energy. Likewise, as has already been noted, the feet need to come in more towards the center line from the front view. Biomag…
Love it. I see that you use procedural realtime masked textures for tanks. Hatch is baked/Baked masks or baked completely? Because it looks a bit better than rest