Thanks! Appreciate it. I tried tweaking the face a bit, but over time the feel of the character is off compared to the concept so I will have to revisit it after more progress. Did a little bit on the hair as well. Also getting some shadow artifacts which I'll address later or likely in engine.
While browsing through the calibration profiles for UE4 and Disney GGX, I noticed ApplyGGXCurve-function with an exposure parameter. Can someone explain why is this curve (and exposure) needed?
Hello fellow Polycounters, My name is Jason Stokes and I've been lurking around here for years. I wanted to share some of the work I've done on GuildWars 2 and also explain some of the process. I love the community here and I've learned quite a bit over the years so I figured I should probably start contributing :) I was…
FINAL UPDATE Hi guys!!!. Since the project is done, I've made a new thread (that also includes a breakdown). I will update it too soon with the project files :D http://www.polycount.com/forum/showthread.php?p=2357898 - FINAL RENDERS: http://www.polycount.com/forum/showpost.php?p=2356150&postcount=51 Hi there!! For my…
currently... retopo. This is pretty much my most ambitious project to date in hopes I will learn lots. Already have, still feel super overwhelmed at times ><; But nonetheless determined!