If you talk about megascan, it makes more than 2 years now... isn't there a possibility to share in other way ? Maybe create a topic and share by zipping xml and other files ?
This is something you'll want to re-post in Technical Talk. I don't see anything here I can assist you with related to Quixel Suite or Megascans, unfortunately. Good luck! :)
If all the textures in your scene are taken from Megascans, I'm gonna assume you don't know how to make materials. For most, though not all, environment art roles that's a dealbreaker. But if some are Megascans and some you made yourself and I can't easily tell which is which? That's great. Just be sure to mention that…
Well here is my attempt at Quixel Suite. Haven't done any actual painting on the image below, just messing around with DDO and Megascans. There are some really nice material presets inside the program and hope to see more in the future. I'll fiddle around more with DDO and see what I can come up with. Once I've determined…
I have recently been working on a series of atlas nodes for both creating and reversing them. Here is an example of the custom shape version pulling out a single item from a Megascan atlas.
Here it is now, rendered in Toolbag. Also got some free Megascan assets that look awesome and used them for my scene. I think it helps quite a bit. Any thoughts on it? Thanks!
Very impressive work! Reminds me of why I´m still waiting for Quixel 2.0 and Megascans. Could really really REALLY use that right now. Is there any news on the release date?
They"re still working on 1.9 and the megascans as far as I know. We just have to be patient. I would rather them take their time and put out a good product then have it be broken.
Kind of I'd say, especially since many of these textures have lighting/shadow information in them and you'd have to extract that manually in photoshop and even then it'd look half as good as megascans for example.
Hi! Recently I decided to work inside of UE5 and play around with lumen. I mostly worked inside of UE4 before so it was good to look around what UE5 had to offer. I'm currently studying to get a better understanding of lighting. I build this scene with quixel megascans and the megascan tree package from the marketplace. I…