How can I model this ruin? I'm currently working on creating old ruins and would love to understand the process for making this using Maya and ZBrush, texturing in substance. I'm not sure how you create those jagged edges. Should I just roughly block in the shape and then add a tiled brick texture, or do you actually…
This is the move some p.o.s. are doing over at blender, think of it as, you(anyone) get no money cause somehow everyone in the world seems to be siding with being or becoming broke as sites everywhere are allowing "these people" to flourish without repercussions, strange. The topic that points it out that the entire…
I've been struggling breaking into the industry don't know if I don't apply enough or my art sucks and I ain't still there for a job, but a portfolio critique would be welcomed to point me to the right direction, also I've build my portfolio without receiving any critique so maybe you all can help me now. I'm hoping to get…
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
Hey guys, It’s been a while since my last post, but I wanted to drop a quick sign of life. I’m still working on the project, even though my time and motivation have been a bit limited lately. Not a massive amount of progress, but I’ve replaced the rough blockout with some smoother shapes and am currently experimenting with…
@dlver Fantastic question lol. One of my biggest challenges with this project is focus. I am a little all over the place. Honestly this should be broken into 2 different posts cause I do like where the forest exterior stuff is going. But yes the original idea with the tree cave is still the goal. So i understand the…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
Hi everyone, I'm currently planning a 3D environment that fuses the dramatic natural setting of Petra (Jordan) with the ornate and rich Levantine architectural style. The vision is to build a narrow canyon path that leads to a large, impressive mosque structure, with a bazaar carved into the sides of the canyon walls along…
Thanks for the critiques I went in and fixed (tried) all the problems you stated I noticed drastic improvement the ears it seems like it drifted away from its original spot while shaping the head next time I will put a guide overlay on top of the model so the features remain in their correct location sculpted with a 90mm…