the weakness in all the tutorials shown here is 2 fold. 1. The artists are not testing their works repeat pattern over a large area. This can be done easily. Drag a mask around your tiling texture, select DEFINE PATTERN from the IMAGE pulldown menu. Create a new image thats huge ( 10,000 by 10,000). Select the flood fill…
To give the guy at least a little help: You're actually asking for models, rather than skins. A model is the 3d figure of the character, the skin is the 2d texture 'wrapped' around that model to give them their appearance. Your best bet is to look around these forums, pick up some hints and tips here and there on how…
Some kind of weekly review which would end up being more critical and specific about the things in the weekly recap would be useful and no doubt insightful. This could either have some of the people present in the recap talking about their pieces (more useful for technical/3d work perhaps) Or just respected people offering…
If I were just starting out with a mediocre folio and can travel abroad, I'd relocate to where the outsourcing studios are or where the satellite studios are of brand name fx houses. You won't believe the low the entry barrier for these places. And since they're busy with big contracts from the game corps you'll ramp up…
Well, I'm not that sure.... Imagine the distant future like you say, we are at photorealistic level in gameart, can't really distinguish real from cg (visually i'm not talking about animation here which is way more complex), every game asset is based or completely ripped off real world material (digitalized environnment…
Games were not impressing me visually for a few years I have to admit. Now that I've moved on to hi poly after close to a decade of working with 2d I'm found that games using this medium impress me to the kind of degree that 2d originally did when it was fresh to me. Sal's words about marveling at things like effects and…
ditto to what emar and jhonny said, but i think the OP was asking about something else. "how do i export the map thing so i can skin it in photoshop." Well, you will have to tell us which software your using :) I think this max but dont know which version youre using. If your using 8 or higher (i think) you will have…
Yo Dude, This is pretty decent for a first go and you've even textured it too. Sweet! I model cars all day long so there's a few things I can suggest to you. Clearly you are just starting out in 3d and gameart etc. I would recommend you grab yourself some very accurate blueprints to work from. Then download as many pics as…
Hey there Shrike ! Well, at the end of the day it's all about what works, in a reasonable amount of time - and these assets sure are looking sweet :) Indeed making items in batches (timewise and texture wise) is one way to optimize things, no doubt. As a matter of fact I have been doing exactly this on things like…
[ QUOTE ] http://ve3d.ign.com/articles/794/794162p1.html I'm a renaissance man when it comes to art and especially gameart, I'm very passionate about any game that bothers to do some historical / geographical research around whatever subject matter they are pursuing as too few of us realize how important the effort is.…