nah thats pretty much it. A plane with a lens flare texture placed at the light location and set to always face player camera. Sometimes you can control opacity with a dot product between player facing angle and sprite location so the flare only shows brightly when you look at it directly. Starsiege (1999) had a sun flare…
Holy flaming Polygon on a Nurbs Mark, don't bloody blame yourself for someone else's mistake. That person could have very well, looked for a premade store and asked the guys to assemble the PC for him, hell they do that for Laptops. Honestly, why are you being harsh on yourself for just posting up a list as a guide to…
You mean "Do I wanna do a chubby, and what will my friends think?" or "I'll do her when I'm lonely, but I wont go out with her." thoughts? Yeah, I know what you mean......more unapropirate thoughts. I know I'm inviting flamers....I don't care. Take a midol. shotgun started it. Thanks! Besides, if you start flaming maybe…
Hello everyone! (or should I say, hello polycounters? :3 ) I've been interested in modeling for some time now, as I did like 4 years ago too. 4 years ago I found an excellent free modeling program, but I totally forgot everything about what it was/how I found it. So what I am asking is, does anyone know any good free 3d…
The level of detail is brilliant for a web based client, the most impressive ( aside from the lightmaps and palette shifting ) is the flame effects and explosions, the particles are very realistic looking. :) After I posted about the pink bucket missing from the store, every other paint I found in the levels seemed to be…
hey man, thanks a lot for the critics and comments. I think the overall can be pushed further too, i'm currently trying to get substance into my workflow so it can get iffy sometime. The flames on the sword are simple alpha cards with a heat map (somewhat similar to emmisive) and a light at their beginning to…
if your walk animation is 20 frames long you have to render frame 1 to 19 for a perfect cycle and/or edit ipo-curves. blender is definately not to blame!
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Pick a tier that fits your deadline and budget, from a handful of nodes for
small gigs to dozens for blazing-fast turnarounds. Thanks…
man simmer guys , I didnt want this to turn into a flame thread or anything 0_o; In agreeance to everyone yea everyone has there own learning style. mine perferably has always been the hands on approach , do it over and over till I get it right, after I get the Ideas and principles down then I can break them. I was told my…
The major thing that I see is that the burst of flame and of smoke really don't change size enough. The flame in particular should start really small and quickly grow to a size that almost completely fills the view, then it should fairly quickly shrink to a pinpoint and die. Currently the flame burst just kind of appears,…