yeah, managed to get this running kind of, but its very low res , probably 320x 240 and the mouse pointer is missing. not exactly ideal. my vid card is fairly old, but doom3 itself runs fine. any ideas?
I'm a big fan of the souls games, so I decided to model this firearm from Bloodborne. 24k Triangles and 1x4k texture set. You can see the full post here: https://www.artstation.com/artwork/GlJlW
My current WIP of a F40PH specifically Amtrak. First pass at texture pass. Locomotive currently sits at ~24k tris. Front Wireframe: First Texture pass:
Hey everyone. I've been trying to solve this issue for about ~20 hours now and it's come to the point where I think it's quite nearly impossible to fix. The problem is my normal map seams. Basically I have sculpted my creature in Zbrush, exported it for 3D-coat, retoped and unwrapped it there. After went to 3DS-Max to…
It's sort of, kind of based off a mossberg variant, but most of it is my own creation. Pump Action type. Tris:2413 3-4+ point polys:1133, I still need to add a pump and a trigger/trigger guard.