As stated there's heaps online. A good book IMHO is : http://www.amazon.com/Anatomy-Artist-Sarah-Simblet/dp/078948045X also here are a couple of links http://www.characterdesigns.com/ http://www.3d.sk/ http://www.got3d.com/ http://www.conceptart.org/forums/showthread.php?t=1813
humanity needs this movie, for the same reason we needed the mario movie in 1993. Every kid should get the chance to watch their favourite characters get completely ruined on the big screen and have that great memory burned into their heads to look back on in the future.
Hello , do you have some tips for me to increase the fur in this model picture? http://img822.imageshack.us/img822/5913/furph.jpg I dunno how else be able to make that more realistic ...
heh yeah, doesn't sound too great does it. ... But does this mean starwars 1313 moves over to a new division then? Could be cool if that were the direction they were thinking of heading
Neox Ah ok :) NEW #23 1943- Retro Shadows This is the new article. It's small but i hope you enjoy it anyway. I'm working on a bigger one, but this takes time.
yes Sandman was in the comics. some of the very first Spiderman comics. http://en.wikipedia.org/wiki/Sandman_%28Marvel_Comics%29 "first appeared in The Amazing Spider-Man #4 (Sept. 1963)."
My starting pay as a Jr. Artist was 14K a year. Of course this was back in 1993 and I was 18. The average is pretty well represented in the Game Developer salary survey that fmnoor posted.
Honestly, I have never tried it, and never will. I paid what, a tenner for BF:1943 on XBLA? That game gets used every night and I don't have to pay anything extra (barring XBL sub) to get what I love out of it.
If these are for third person, 2048 is way too big and even 1024 is a stretch. Your polygon counts are also very high for third person. The diffuse textures seem a bit too... textured. The Thompson receiver looks like stone, and the 1911 looks like marble.
If you're going to try to turn a photo into a handpainted texture, you're going to need to paint over it a lot more and use filteres a lot less. And know what you're painting. Pay close attention to edges! http://www.conceptart.org/forums/showthread.php?t=51913