Time to post this outside of the 'what are you working on' thread. For the most part this is done, besides a few tweeks and probably a better render. 5451 polygons and a 1024*1024 Diffuse, Normal and spec maps.
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
hey @pior, there is no canvas cropping i could post you dozen of videos like some from Rogelio or Bradford Smith and many more where you see they all fix the tiling in photoshop. Zbrush canvas export with a black line all around the texture that screw up the tilling. and they use a 2.5D workflow. my best selling point (…
Hi! I just finished this a couple of days ago. I got alot of inspiration from Marvels warwolf creature. The polycount is 4100 tris and it has 3 1024*1024 textures, color, normal and specular. cheers