Almost forgot, look into mallet fast, which is hidden in the lightbox folder in zbrush. You can create rough gouges in rock surface that you can then go back over with the surface smoothing brushes I mentioned.
Missed this. I am not feeling some of the scratches on this. I think the ones around the edges, where the gun may hit a surface are nice, but the ones in the middle of surfaces seem to evenly distributed. Other than that looks great!
If you look at the filters used to create the Hard Surface preset, it looks specifically in the allegorithmic/textures/hard surface folder in the shelf. If you moved these assets to a custom shelf, you'll need to create a new shelf preset for it.
This is a video tutorial for beginners to understand how to make Hard Surface Modeling and Rendering in Blender 3D software. https://www.cgian.com/2021/11/how-to-make-hard-surface-modeling-and-3D-rendering-in-Blender.html #3d #blender #cgian
Indeed, it's how every mechanical hard surface artist I know of would set up their workspace as well as splitting their viewport to either top - side - front or back orthographic view, with bitmaps simply assigned too planes (...toggle visibility or adjust opacity) A workflow btw that's neither impractical nor inefficient…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
I feel like the scale is off - either the vats are too small, or the rest is too big - tiles on every structural surface create alot of noise, break it up by introducing some non-pattern smoother surfaces
So would you suggest I duplicate this surface (push it out a bit too) and make it a see through yet highly reflective surface? I'll give that a go, I'll post the results when I do.
Mr Digital: Yup, theoretically it should work on any surface, although like I said it's less effective on really curved surfaces. It's really well suited to raised text or symbols on trickier shapes. Joost: No worries!
that wood-like organic surface looks freaking cool. shame that legs are cut like that though. if the hard surface stuff is supposed to be stone then it doesn't look like it. mostly due to sharp edges and thin long forms.