The character itself looks cool, although animation feels kinda robotic - limbs kinda 'snapping' in movement, lacks a feeling of weight to the character almost as if he's floating while walking. Also, you could probably have a bit more twist in the torso. I'm not an animator though, so just trying to crit as best I can.…
Love the character so far, I think it's gonna look awesome when fleshed out :) Agree with the previous comments, also not sure about the placement of the joint on the robot arm. couldn't immediately tell whether it was meant to be an elbow or a wrist, just felt a bit awkward at first glance. Might just be me and the fact…
Hey guys , here's my latest doodle in school hopefully gunna make some sort of wallpaper or anything of that kind I might not model it soon as well as putting details to the scifi spider due to exams But i'll do my best :) Concept: Scifi robot being Repaired Need: ideas for the the stuff coming out of the broken areas so…
I don't think you are catching any of the nice feminine beauty that the concept has. She may be a cyborg but she has some nice curves. Your model feels flat to me. I think it would of been a good idea to make her anatomically sound then cut away at it to make the robot bits. This is no easy concept either so I applaud you…
saftey bars look blooby, need to be a bit more hardedged to the right is that a elevator or like a ladder to climb down?Also eleveator/ladder suffers from the same blobby look of a cylinder, isnt quite hard edged enough. in the center with the 2 robot arm things, will you be doing something there? Animation? Particles? Or…
Just saw this now. I currently do hair atlases in Xgen and the main 3 modifiers that seem to get the best results are 3 different clumping layers at low-high frequency, a Cut modifier that randomises the length, and a noise mod on top. another factor is tapering the width at the root as well as the tip. It helps blend the…
Hi, currently i'm working on a stylized game ready robot for practice, and made this model in zbrush with zmodeler. what is the best pipeline to have a good result in baking the maps? continue with the highpoly and then do the retopo by hand, like organic models, or there is some approach that i can use this model already…
Good day, everyone ! :) Recently I have finished another artwork of industrial robot "Nachi SH166". If you don't mind I'd like to ask you, folks, for some feedback and critique. What do you think can be done better? Where I can improve? So I can use these hints in my next work. Thanks! Here is the page with…
Hey guys i have been trying to create a robot spider that looks good withing a sci fi corridor or something like that. I have used different concepts for reference on certain areas but the design was made mainlly by me and as i concern it could look a load better but i am not sure what i could add or modify to improove it.…
Greetings Guys, this is my first formal post here so I want to show you a model I've been working on, I'm a beginner so be pacient, i accept any crittics, tips & tricks, it would be help. For now I have a model of Guy without textures but for this little and personal proyect I want to do a scene with Thomas and Guy…