I created a hotkeyable interface for common uv functions that I use personally to speed up my workflow. I thought others might find some of the functions useful so I decided to package them together and post. This is designed to be used together with TexTools, several of the functions require TexTools to be installed and…
Hello, I have always been a fan of using 3ds max mental ray materials set to real world scale, only having 1 mesh per material for high res still renders. But now I am trying to unwrap my models for game engines. What I am failing to understand is the proper way to set up your uvs where you need to paint detail in that…
The Reference Image feature is probably more limited than what you expect, not considering pixels as absolute units. Start by looking up the Blender documentation about it ; and then you'll most likely have to work with it as opposed to against it, by simply providing it non-cropped images. Make all your refs sit within…