working on my first re-modelling project at the moment, hoping to recreate the TV Room from Gone Home, what i have here is the base models and a few misc assets as I'm getting into the swing of modelling the scene. Hoping to move it all over to UDK once it's all modelled. i cant tell if the image embed is working so her is…
Hey y'all, last week I released a micro-game that I designed and build mostly by myself, I also produced a 20 minute "making-of" which you can watch below :) The game's called Project Hailstorm and you can find it on Steam here: https://store.steampowered.com/app/3388760/Project_Hailstorm/ Here's some assets and images…
First, we here at Riot Games would like to thank the hundreds of artists that submitted entries to this contest. We were blown away by the wide range of content that this incredible and passionate community created for this event. As you can imagine, judging this contest was very challenging due to the volume of very…
Curious if you're a traditional artist transitioning or dabbling in digital art? was browsing this board's new entries amongst those requesting critique earlier and noticed a side profile among your images (now missing?) where a 'painterly' style/depiction applied too these studies, for me at least was quite noticeable…
Goal To improve my understanding of non-destructive game asset optimization and topology, I'm modeling a pistol with the intent to work effectively in VR. I like this as a stress test of my current skills, as guns are perhaps the most crucial asset in a visually appealing shooter. VR is notorious for it demanding…
Oh ok, I'll try to blend the weights before trying the blendshapes, thanks. And no, I don't have a joint system. I just used joints for the strap and the other pieces ar conected to controller curves. I'll try this too but I just have a question, the joint that will controll the weights of the lid(red one on image) would…
some awesome concepts here thanks for posting! I have one question regarding the use of the images. you said, "I really want to give credit where credit is due even though this is a non-profit blog and I'm allowed to use the images even without giving credit." I see concept art being used for non-profit 3D work daily here…
Seems like you're sculpting in a fairly wide FOV, and having problems with perspective distortion. Part of the problem with the images not aligning is that they were taken by different lenses with different FOV. personally when I'm sculpting likeness I try to find more orthographic images, and sculpt with a lower FOV to…
I would recommend drawcrowd.com for now. It's not as clean as cghub but still has a wall of images on the mainpage and you can set up your own profile page with your own banner and images to mimic a portfolio look. There are things missing like WIP images and filtering by category on the main page but it has a lot of…
Agreed! A lot of the times, (and I suffer from this as well) when people approach hand painting contrast is lost. I always paint away and then add an adjustment layer which desaturates the image completely, when doing that to your image you can see how almost everything falls in the mid tones, there are no true darks or…