actually also unwrapped in and did the baking.. started texturing too! left with the head, hair and cape textures. The wip render here is from marmoset wanted to post the retopo wip first but i couldn't wait to start doing the baking and texturing; alot more interesting than the retopo process tbh
Almost done with the night lighting , open to sugestions and advice. For the night scene i added volumetric fog to be very subtle and barely visible. night skylight with a slight blue tint and some indoor lighting, while darkening the exterior hdri light The key difference between the day scene and night scene is the…
Alright, one last dump of images (while i still have time today!). In addition to the imagery below, i did want to provide a couple of responses to comments. As far as working on games professionally, no i don't. I'm actually an Industrial Designer by trade... i.e. i'm a product designer at my day-job. Currently i work for…
Took me a bit to plan and write this, but felt like I need guidance from fellow artists and professionals. Background: I'm a recent grad student from a Game Design major and was fortunate enough to get a Game Artist Intern position for educational mobile applications right as I left. However, I mostly did texture and UI…
Hey! I've been working on this scene for the past week and I'd gladly hear any advice you might have for me. It has definitely been a good learning experience, but now I really want to get it to be as good and photorealistic as possible. I've been playing with lighting and post-processing a lot, based on some feedback I…
@FrankPolygon I've got most of it sorted out I believe, However I did miss that tiny transitional part on the bottom of the rail you marked with purple and have been looking at how to best fix that, for the most part the rest of the rail is spot on. The support has been amazing, I honestly didn't really notice a lot of the…
I managed to watch your class on the last day before the master classes ended, and man am I glad I did! I learned a ton from it. :) Being a character and hard surface modeler at a studio that really doesn't do much environment modeling (space games!), it was really great to see the process for environment creation. I do…
Publish your 3D-Coat PBR projects to Sketchfab with one click Now that 3D-Coat has added full PBR support, we worked closely with them to make exporting your projects to Sketchfab as easy as possible. Their latest version contains a Sketchfab exporter that publishes your project to Sketchfab, sets up all required PBR…
According to his FAQ page on his website the "We" and "our" refer to the future team he plans on hiring and the backers that will be "helping" build the game through the forum. I can't believe this was one person's work in one year. Planning a kickstarter alone takes months of work. Composing, programming, designing and…