When you model an object that bends, I want to bake the mesh by using a method similar to vertex or AO so where the mesh is bent, it is darkened so I know where the bend is on the mesh ?
Hey Polycount! Mini tutorial about baking made for friends. http://mathiascadyck.blogspot.com/2011/01/test-6.html You are welcome to check it out. Feed backs, criticisms and suggestions are greatly appreciated.
Made 3 days ago : zoning out in krita this happen thought might as well see what people can do with a "loaned conceptual design", credit is required thanks have fun. "Fixed:" If you do not know the show its the jetsons rosie robot and the samurai pizza cats show , both americanized version & the asn one. Off memory no…
[ QUOTE ] I got a problem when baking my normal maps, I got small red dots that I can't get rid of. I have discover that small object can cause this, but now I really don't know how to fix the remaining dots. My cage don't cross these areas so I don't know what to do. Someone got an idea? [/ QUOTE ] 3dsmax can act stangely…
For me Digital Sketchbooks is like paint sketching etc but i doing Zbrush 3d Sculpting mayeb i am wrong or not no meter this can be Digital Sketchbooks or 3D art who ever want to see there liking of this i want to be this my and others reminder keep on doing something what u love u can make big progress no meter what kind…
Hi there, I'm trying to bake a simple normal map from high-poly. I'm getting some wierd issue I can't resolve around the edges, anyone knows why? The edges aren't smooth.
I'm trying my hand at multi-tile UV mapping for the first time. To practice using UDIMs I've modeled a tank with 16 UV sets. I'm aware that Toolbag 3 does not currently support UDIMs but at the same time it is possible to use/render them in Toolbag. So, I'm wondering if it is at all possible to bake in Marmoset Toolbag 3…
Hi guys, I have this problem on all mesh i import into mari. While it paint a correct stroke onto the buffer once baked there's lot of strange artifacts ... Any ideas ? Thanks in advance. Massimo
Open Barrels, Trash Cans, Dumpters. For these things, things that have a deep -inside-, is it commonplace to separate the innards and move then away from the main mass when doing your baking? Or are there other workaround I haven't considered?
hey everyone, I met some problem when I bake curvature in substance painter, very simple geo, and I use low poly as high, but I get this hard edge, does anyone know why. Thanks!