Tefel UE4 programmer and currently working on Archeo
(strategy game). https://www.youtube.com/user/ArcheoProject/videos As for theorists, practitioners, speakers these two are worth brushing up
on Jesse Schell - http://www.jesseschell.com/ https://www.ted.com/talks/jesse_schell_when_games_invade_real_life David…
I think the environment artists use Maya because they have custom scripts to model and set dress everything in Maya, then the script takes the .ma file and converts it all into a engine readable format, then its thrust into their engine. At least that was my understanding of their process from the Lead Technical artist's…
@Rhoutermans Came late to the party, Noob question: when you talk about multiplied with material from megascans, What do you mean? How you can combine it with tile-able materials? you talking about just color and roughness map and you keep the normal of your sculpted in zbrush?
I'm thinking meeting up sometime Saturday night would be pretty cool. I'd have to talk it over with Denny and the rest, but it seems like a good time to do it. I don't know the Hollywood area very well, so I'll have to talk to friends figure out a good place to meet.
All this teasing...gah. Last week I remember seeing the G+ account for Naughtydog actually linked this thread talking about how 8 of their Environment artists were part of one tutorial talking about how they build their environments. Pretty sweet that you guys got the studios support behind you.
When you talk about the scatter mesh, you are talking about the stones on the Cliff material ? If so, yes all of it is procedural, I used the 3d cube to shapes those easily in perspective. Here are the final renders I also puts some tips and breakdown infos there, https://www.artstation.com/artwork/LL2VR
Check out this informative talk on some of the tech behind Guerrilla Game's PS4 demo. I love GDC for these talks (or I'm guessing this is from GDC). [ame=" https://www.youtube.com/watch?v=_29M8F-sRsU&list=WL1F09E7B6E3305CE2"]Digital Dragons - Micha? Drobot (Guerrilla Games) - Killzone: Shadow Fall - Lighting - YouTube[/ame]
As if EA or Epic need to be talking like they're the pros at shooter games. GoW's lack of a solid story? UT3's mindless shooting? Maybe the Battlefield/MoH games from EA? Nobody thought of those nice little cupcakes eh? It's just the pot calling the kettle black. They have no room to talk. -Polite
woah, that's interesting. thanks dude. I'm not sure about that though. those principles always seemed disassociated to me. I'm not talking about the piece of art it's self, I'm talking about the world that the piece of art represents. does that make sense? have i just been missing something obvious this whole time?
I talk about this pretty extensively in my Cascade Beginner's Guide on 3dmotive. It's in volume 2, chapters 13 & 14. https://www.3dmotive.com/f104301 There are lots of different approaches, but in the video I talk about how to use After Effects to layout a flipbook from some stock fire footage. Hope this helps!