Hi, I’m Neil Gallagher and I’m one of the Lecturers at the University of Hertfordshire, I look after Games Art and Design BA & MA. Well done for posting here, I wish more students were like you before they go of for their interviews. You mentioned some great courses above, also check out the Creative Skillset website as it…
So I feel like I'm almost there, but still having some issues with this. I'm not sure why it's started happening now, but the foliage alphas are casting harsh shadows on to the rest of the mesh. Weirdly enough the shadows look great from afar, but become a problem when close. Here is is from afar. It's pretty much the…
It's absolutely not necessary to go buy a giant workstation to make 3d models and hasn't been since about 2008. You can probably do the work you need to do on that machine quite comfortably - I used a worse one when I was working on first party PS4 titles. You may want more ram for zbrush but in general I'd suggest not…
Hello everyone, I'm currently a student, following Digital Arts and Entertainment in Belgium. I have a big passion for 3D characters, especially cartoony ones :D So I'll be posting my work here now and then, and really hope to get a lot of feedback from you guys! Really want to improve ^^
I always gripe about stuff in the Halo series, but yet I've played them all front to back beginner to legendary in co-op (10x better than played alone)...so obviously they've got something going on that I like. I really enjoyed the trailer, despite being cheesy at times I thought it felt quite epic. A nice display of…
There is no automated way to do it like in Viewer, this is something we would like to add at some point but I can't tell you when it will go in. As Pabs mentions, you an set it up manually yourself. If you duplicate your material you can set up multiple copies for each map you want to show off.
I just stopped the video at certain points of the claimed real life (That looks nothing like real life) and I actually realized how unrealistic it looked like even worse than I thought. Half life 2: Their claims of "Real Life" (Give some pity because of the compression) Game from 2004 looks better in my opinion It looks…
For artist I mean for doing art visual things not like animation or technical stuff. What I thought is of course to import asset into engine and get it show properly but what else, What is must or should learn? please guide me.