Hello! Here are my first attempts at hardsurface modeling. Please let me know what you think and feel free to provide constructive criticism. https://www.artstation.com/artwork/YGOPgY
Hey fellow polycounters, so I would just like to share on behalf of an Indy game team some of the concepts that our concept artist has done. We're working on a RnD game and we would like to get your opinions and crits on the game idea and art so far. Check us out on: https://grenadetreegames.com and…
I'm going to just get you started on the software side of things. Autodesk's 3ds Max is the most commonly used 3d program in the video game industry, in the United States. There is free student versions on autodesk's student website. Maya is also popular, and you can't go wrong with it. If you are looking to make money…
You got Sculptris if you just want to sculpt. It's free. http://www.pixologic.com/sculptris/ And then you got 3DCoat if you want something more feature rich. Its voxel sculpting technology is just as powerful and in some cases more powerful than zBrush's DynaMesh. It also has some of the best retopo, UV and texturing tools…
To be honest. I've downloaded a few free items from that substance share website that I liked the look of for my personal projets just as a basis really. Usually when painting, in substance, even if I use a few free items, the end product ends up being completely unrecognizable after I've altered them a bit, added…
The non-free tutorial shows how to create game hairs using Blender hair particles then rendering a texture in front camera orthographic view with Cycles, how to groom the head with hair cards using curves to generate flate surfaces, then how to export the hairs in Sketchfab and shading them:…
So basically you want people to make AAA quality assets for youre game for free (free in the first place, as we never know if you ever finish the game or pay out any royalties. also if you dont use the assets then you said already you wont pay anything), e.g. The Infinity blade assets (target just mobile, not AAA Quality…
@MBauer17 thank you for your question. If you're referring to my signature — I'm not an AI promoter. I'm a founder of an AI company. I'm also an art director who's been making 3D art for the last 20 years, building titles like Uncharted and The Last of Us, all while constantly working to better the lives of artists. I've…
Hello! I'm looking for Environment Artist (Unreal Engine 5.5) as a project partner. Our talent: We’re a small two-person indie team. My main profile is audio—sound design, music, dialogue—while I also manage coding, narrative and production (search wetdreamsexciter). My teammate is blocking out the world. We now need a…
just thought to share this with you guys since this has some relevance for the community (i think). AMD's Richard Hubby spoke at the PDXLAN on current tech and on DX-12, Mantle and Freesync. Core points - Freesync Monitors: avaible (hopefully) december or january. One model already avaible that will patch Freesync in…