I was wondering if there is a stand alone app that can be used as a color picker. Soemthing free would be nice. :D I found this but I'm wondering if there is anything better. http://www.colorpicker.com/ I can use this to pick colors quicker. I did find that there is a plugin for photoshop cs 2 but it's mac only. Let me…
Hey everyone, i am currently putting together a portfolio of work and working it into my own website. I am a 3rd year student at Hertfordshire and would love to receive first impressions and any critique of the 2 pieces of work i have currently. The 2 white blocks on my front page are for work which i will be adding soon.…
Hey guys I only recently came to Polycount so I never really posted anything before, so I thought I might as well show 2 maps I'm really the most proud of. Tell me what you think! They're the second and third one on the site http://www.kevindesmet.com/
Thank you for this! some of these are really helpful 1 - yes, some areas, such as the square bumps in the middle of the head, i left unchamfered purely out of haste. should the high poly have any hard edges at all? is it only the low poly in-game mesh that needs hard/soft setup? are there benefits to hard/softing the high…
So I saw the press release featuring the Wacom Companion 2. After reading a lot of issues about the wacom companion I have been waiting for the release of the next generation of the wacom companion. So I was wondering what everyone's thoughts on it. I'm planning on waiting till they come out and can see reviews but I…
1. how do you set max up so you can see alpha clips in the viewport? i can see it when i render....but not in the viewport. 2. do i have to have webspace to get an image on polycount? or can i just browse and upload from my computer? thanks folks!!!
I am using 3ds max 2016. 1. When I'm using the uvw editor and I selected 2 faces within the editor is there a script that will automatically overlap those 2 selections for me? Right now I have to individually overlap one over the other.
I got an update on the trim , i am working on texel density 2k for 2 meters which is in maya supposed to be 10.24 px/unite but i came across another problem , my understanding is the better way to do trim is to finish the model first to measure accurately its texel density across the uv area which is what i did but the…
I dunno. Something like 5 years ago. Before I got married. 2 yrs ago in San Jose for GDC. 2 weeks ago in Arizona. I think I'm gonna grow my hair back out.... ._.
There's a ton of wisdom already being dropped here in this thread. But I did want to add a little bit of my experience as I've been through this as well. I agree with a lot of what Jesse says. I've never encountered a job where everything was perfect. And I don't expect to. But I will say that I've always taken the job…