I just started modeling a UMP45. Not too far into it, but I thought I might as well get the threads going. I got my refs here but here's an the image I'm using as a background in Max: Side reference First bit of progress A bit more progress I'll update as this thing develops. I'd appreciate any crits.…
I think we are having trouble communicating. When I ask for standardized references, the answer I have received is that the learning process can not be accelerated and should not be refined. I would like to disagree. I believe I can take someone who has never drawn before and have them do what can do in a year. And he…
This is the best possible advertisment for legos imaginable. Also... wow I had no idea they figured out the purpose of that device. And to replicate it's functionality too... Jeeze, just imagine if that scientific progress were left to progress on it's own (IE, no invasion(s) of Greece), we'd probably be colonizing space…
Thank you for the links, I shall collect a good amount of videos that will help me begin the process, I guess this is also now a progress thread but I do imagine progress will be slow because of moving and so on. A month or so should be settled in somewhere new and can use all my free time after work devoted to this…
I'm in the process of creating all the art and animation for A Crooked Heart. A Crooked Heart fits into the catagory of Metroidvania and Ori and the Blind Forest. I'm using Photoshop for all the elements, Items and Backgrounds and TvPaint for the animation. Here is the link to my progress and art dump thread.…
Wow incredible progress for starting 6 months ago, hopefully I progress as quickly by then. I really like the general style and direction of it. I think the tree itself could benefit from bending or twirling slightly, with a recognizable bend. It seems you're going for a really wacky and cartoony approach so I would try…
I know it's been a while, and progress has been somewhat slow because I wanna make a map that's on par with valve's level of detail. I've also started over on a few areas (namely the middle of the map) which has set my progress back a bit. here's some screenshots of the latest iteration: more to come as time permits!
thanks for the feedback guys, yeah its an interesting one. I feel as though my character work is not really progressing and that i am only going to be judged how well I can do zbrush cloth lol. I started out as a texture artist and i really enjoyed that, but the sculpting thing just irks me at times. I mean jeez all that…
Hi scgstudio, thanks for the reply. I've since fixed the bevel and been progressing and finding new problems with the whole technique. I have a general understanding of face/vertex normals I just can't seem to put it all together properly right now. I've been using automatic and manual scripts on top (but this seems…
Thanks guys, I really appreciate the feedback it really helps push my work in the right direction. I had to take a few days break from the desk chair due to a shitty chair. Jackablade: I know what you mean, I find one of the most difficult parts of my work is trying to figure out how to resolve problematic areas. But…