God damn it, I hit the back button by mistake and the forums destroyed all my typing... gah! I had a little maxscript pseudocode sketch of how you might script it, too :( Quick run-down: It's probably returning "undefined" because you're looking for a far too specific material. Of course "undefined" has no ".coords"…
I find solution. You need to detach the object that has transparency and create a separate material for it.These objects are the same (UV), but for one the material in the UE is opaque, and for the other it is transparent and everything will work.The only thing you need to do is work with the substance, what is dirty in…
Hello, finally I had the chance to work on the snow again, due to other university projects I had to focus on other things for a few weeks. I made a new texture, and created a new material. I tried to improve the simulation by adding Acceleration and Kill Height and generally make it more believable. One problem though, it…
oh no what is happening here here's some actual tips for making metals and other hard surface materials: -STUDY REFERENCE!!! when making fictional items, find materials similar to what you want to make and study exactly how the material acts. is it glossy or not? dark shadows (diffuse) or fairly light? it shouldn't be hard…
with Maya it's usually either the material or something getting disconnected / bent out of shape in the history and causing the link between a shape node and material to get borked. Sacrificing your first-born (or deleting history every third operation) generally helps to avoid this sort of bullshit.
Hey y'all! This is my first time posting a new topic, so I hope that you enjoy the content. The goal for this project was to create a "pretty corner" for a game environment pipeline. This includes creating a material pipeline that works well with both hero and modular props using material attributes, complex materials for…
Hey guys, I have a problem with material id order, let me explain the whole situation. I received a car model in 3ds Max and have to do a work with it. Since i really do not like the 3ds i decided to make this job via blender. So the model has few uv map according to the material and materialid. Blender imports it…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
I wasted so much time last year trying to find any generative AI that would do something helpful in gameart production. Very much to my surprise I found absolutely nothing . Especially after all those short AI youtube vertical videos. The gameart depends on subtle nuances too much, especially in realistic style . Too…
Hello all! I'm relatively new to this forum so hopefully I'm posting this in the right place. I have created a large Photorealistic, Premium PBR Texture Library. Check out this video to see the PBR Materials in action: https://youtu.be/tWmZLmbgPZU Go here to view detailed material previews of every material within the…