are there any addition infos about MaterialX and Substance beside the Siggraph Slides.? http://www.materialx.org/assets/MaterialX_Sig2018_BOF_slides.pdf http://www.materialx.org/
Thank you for the feedback, I appreciate it 🙂 The triangle count is super low yes, it was made to run nativly on Quest 2 headset and I was told to use around X tris on the props and tables. Some valuable info for me, thanks!
Hi, I am very new to the gaming industry with only one year of experience. I was asked to take a 48-hour test, not paid, AND they said that they would publish it on their site and use it for a magazine. Also, the test is kind of a reach from what I showed in my portfolio (there was not much info on their site on what they…
You're getting there. For your compare - What are you comparing? You're comparing if 0=1 or 0=2. Those 2 conditions will never be true. The way you have it set-up currently, the compare Int isn't referencing (or using) the team number. You need to use the team number as one of the comparison int. hope that helps :)
I cant stop playing with Shader Effects: First white, then Ink Shade, then Ink Shade + Saturated Contrast Color and finally the normal! The transitions are also with splats. Its far from perfect, outline is only made with fresnel and the saturated color would be better as separated colors somehow but I have no idea how to…
Gotta see this because i see too many inconveniences, i'm more traditional and i prefer the traditional inking. I really don't know how it works... and i would like to see the quality of the inking. Btw, just with pencil, we can have a good line art. Let's see how much it costs...