Hey guys. Any local PC people in Boston that would like to go to PAX East? We'll need help in our booth with doing simple things like taking photos and video of people playing our game, handing out marketing material, etc. In turn, we'll give you a free pass for the weekend. I would ask for help all 3 days. Not all day,…
TIGER BARB early concept art pre sihouette study Anvil Hill AHC-242 Tiger Barb and variants The Tiger Barb chassis, chassis ID# AHC-242 is one of the more interesting vehicle concepts thought up by Anvil Hills engineers. Developed to mobilize their 120mm AHMGG (Anvil Hill Massive Gatling Gun). This craft can be tough to…
Like Hito said , focus for the job you want :) , maybe a company that you will apply has 0 first person camera animations and focus more in body mechanics , that will make the Crysis animations less attractive to them. I think its ok you put some of them in your next reel ( because they are really great! and big games) but…
2 minutes is a hell of a long time to animate - it takes the 11 seconders' a month to do 11 seconds of animation. It might be better to practice on something smaller if you have the time? If not, this video helped me out: [ame] https://www.youtube.com/watch?v=0fKjMvlP4CE[/ame] also these are really helpful: If you need…
guys, dont forget to post the work in progress! one of the idea of this contest is to help other guys on the learning, if we just post finished entries the learning will suffer a lot @Belkun - ty for the help with the hero list! @Quinnjdq - feel free to submit as many as you want --- rule suggestion should we set to one…
I'm working sniper which will be my first real 3d model for my portfolio or maybe a game in the future but this is kind of new to me because i have never made a complex 3d model like a gun before.I am looking for some advice on a few things, but especially UV Layout and texturing because this by far the most complex thing…
I moved your thread from General Discussion to the Animation Showcase & Critiques section. You'll get more help here. It would help to show your skeleton setup, with the skin in see-through mode (or wireframe). Also would help to show the skin weighting for the shoulder area. I suspect you aren't using a clavicle bone,…
One thing I'm going to go ahead and add on to this, as I haven't seen it mentioned (though it's in the same vein as Alemja's advice) - not all work-related pain can be solved by adjusting your work-related routine. It will remain true that repetitive motions or held positions, whether your arm is rotated this way or that,…
Hello NikhilR, thanks again, for the 100th time :smile: I feel a little bit guilty of taking too much of your time. However, it's very kind of you that you're trying to help me with your advice. That playable diorama thing makes sense. And thanks for the hint on the 2d to 3d part. The artwork you showed me is really cool.…