Hello guys. I'm working on an environment based on Jeremy Fenske's work: https://www.artstation.com/artwork/WLNwE I really love the colors, the shapes, and the lightning. So far I only made the blackout but I'll try to post daily updates.
Hey simon greetings from a former 4head intern. I was searching for your portfolio site a while ago to see your work. I'm happy you've posted your stuff. I agree on the things already said. Everything looks polished and has exceptonal quality. I favor your barriers very much. Both the steel and concrete barriers just look…
practicing environment art on a dungeon scene , but i still get this "emptiness" feeling ... don't know if because of lighting or not enough asset , comments and critiques very welcome :smile:
Hey all, this is my first post ever on polycount, and also my first time modeling an environment! I'm looking for any and all feedback, anything is greatly appreciated :)
I'm just looking for courses or tutorials whether they are free or premium, where they teach you step by step how to create a 3d environment for video games with triple A quality.
Hello, This is my portfolio: agt.110mb.com I'm experienced in modeling and texturing organic and non-organic meshes as well as in environment design. Cheers
The Chinese Room is an award-winning game studio based in Brighton, but working remotely across the United Kingdom. We have just signed a development deal with a major publisher and are expanding our team for a next-generation console project, scheduled for release in summer 2015. We are looking for passionate, dedicated…