Cyberpunk Character Creation So I'm not very new to Polycount in the fact that Ive been lurking around for quite some time, on the other hand I have yet to post. So I figured Id start with this concepting assignment I've been working on the last few days or so. As of right now I have a few silhouettes to rough out a…
Hi Guys, Doing a quick survey for a prototype at University; not much too ask - but would really appreciate if you guys could just give a few quick responses! --- Q1 - Which Game Engine (of the three) do you feel offers the best visuals? 1 - Unity 2 - UDK 3 - CryEngine 3 Q2 - Which Game Engine (of the three) do you feel…
Just for last gen: Infinite Undiscovery: http://1.bp.blogspot.com/-V4sBurtzW78/TV9Y9XveRKI/AAAAAAAAAEc/EMpKxtJvPL0/s1600/InfiniteUndiscoveryScreens.jpg Lightning from FFXIII http://gamingbolt.com/wp-content/uploads/2013/08/LIGHTNING_RETURNS_FFXIII_Aug_J.jpg Some chick of FFXIII-2…
Hey Polycount! I'm currently in the process of planning an upgrade for my desktop, and thought it'd be a good idea to ask here to see if what I was going with was a good idea. I don't have too great a budget, but I do want to fix some of the outdated parts of my setup. My work is primarily on 3Ds Max and ZBrush, and heavy,…
Hello im playing around with scan data, doing retopology in zbrush (to get a low poly version) and then extracting displacement maps (in 32 bit exr format) to get the original hi poly detail to the low poly mesh. Im using mainly 4096px and 8192 px maps (also 2048px sometimes, lower not). The problem is that there are…
PRAXIS SOFTWORKS Praxis Softworks is an indie development team that is currently working on a video game project called Warzone : World War 1. ABOUT THE PROJECT Warzone : WW1 is an MMO FPS game. The environment of the game Warzone : WW1 takes place in the years of the world war 1. When soldiers still use Bolt Action…
Hello! I just finished doing a small script that is really helpful to encode proximity data from scalp to cards. The issue I have right now is that the script is really... REALLY heavy, like it takes a long time to process 50k tries. Anyone has tips on how to improve the result? Thanks alot! import maya.cmds as cmds import…
You can now grab the XMD Membership for $20! https://gum.co/xmdlifetime/contestsale20 The Life-Time Membership gives you unlimited access to everything Michael Dunnam of XMD has to offer on Gumroad, For life! Here is what is included: * Subscription 55 Piece Snow & Ice Set 01 * Subscription 18 Piece Lunar Surface & Crater…
Mmh i'm not sure. The pivot will be at the center of the bouding box and not at the original place. Also if i only scale scale, object i guess i have to invert ratio.
You can uncomment scale object to test it. What are roughly the scale values you have to put in unity so the teapot looks ok ? ( obj = $ bb_max = obj.max…
CREATING PROCEDURAL JAPANESE CASTLE In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18. How to automatically generate interior and exterior using point instance. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the…