Hey everyone, This is my first Artstation challenge and I'm excited to share what I'm doing and plan to update along with my artstation submission. I chose both a shrine and portal designed by Kelly Kynock for the design phase of the challenge. Here's a link to her…
Hey, I try my best to fix her face, wasn't easy because of the hair ( forgot to mention to hide it xD) but well I change what I think you need to improve on, you should find some face plane ref to understand and if you want try to get Scott eaton face anatomy to a better understanding of the size, shape, muscles and fat on…
Ah geez, you guys... I'm not sure how great of a choice this'll be considering I haven't really made any female characters before :P Should be good practice though. jeebs- I don't know, maybe originalish? I dig the splash more than the ingame design. I've been thinking about maybe going a bit more gothic with it, but…
HEY I just had an idea. Why don't we name an equipment instead of a hero? For example we say let's make a "shield". Then people start to do shields for heros that have shield (Dragon Knight, Luna and etc) then the judges or the community chosses let's say the best 5 shields (maybe one per hero) then the winners will submit…
Hey Álvaro! Looks like you're off to an awesome start with this (and as a side note, your Crimson Avenger turned out fantastic). One thing that stood out for me is the side profile of the face. If you're going for the specific style in the concept, I think you should try to make the eyes sit a little deeper in on the face.…
Heh, we don't see much of the Hentai titles that lace japanese shops This said, I wouldn't doubt seeing a new version of V-Girl. Also would expect to see a new Lula and her Sexempire. BMXXX was just bad... BAD. The plus side of the new Nintendo mandate is they will be opening up development for just about anyone with this…
::oalexis:: thank dude ::Kevin Johnstone:: Hey, thank you very much... I happy you like it. :) You are awesome modeler. :) ::ralusek:: Thank, for good critics :) but i dont want make her straighter. I want show little dynamics posture and see good rotation 360. ::PhilB:: Thank... but most of the people want beauty face. :)…
Hey, Nice work. She looks good proportionally etc My advice would be, if you are aiming to match the style of the concept artwork, try to match the way he has treated the edges and contours of the various forms, they are more decisive and angular. Your jacket for example looks softer and more bulbous compared to the jacket…
the freckles on her skin look too uniform across her whole body. they should appear more in places that sunlight would hit on a daily basis, and less in places that wouldn't (like more on her cheeks, less under her chin/on the front of her neck, more on her chest, less on her stomach).
Is her solid metal skirt/buttpanel thing in the back curving to the contour of her butt, or is that perspective thing? I know this might just be the pose causing it, but for some reason it jumped out at me more than it would if it happened in-game. Other than that two things stick out at me, I'd lower her eyes and brow, at…