Welcome to Wanderlust: Rebirth ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome everyone, on behalf of Team Wanderlust, we are proud to release the open beta of Wanderlust: Rebirth! But before you guys start stampeding over to our official website, there is some useful information to be heard as well as a chance to win a free copy…
This was a very helpful answer, thank you very much for taking the time to share this. Maya (2026). poly modelling with the end goal of ending up with sub-division ready model, so am working with maya's smooth preview to constantly preview the sub-divided model For Sub-D/poly-modelling I would normally use the relax…
I've decided to set aside the other female character because i could not bear to design clothes... will come back to her later. In the meantime i've started some fanart of lux from LoL. Here she is after roughly 10 hours of work. Needs some adjustment to the face since she looks nut and then i'll start on the armour and…
Same voices I hear in almost every animated film, whiney annoying ott voices that I dunno if I can bear listening to for two hours againnnn. The bad guy just frustrated me too, just didn't feel very interesting or original. Felt like a mix between your standard alien, Mars Attacks aliens and the bad guy in Monsters vs…
[ QUOTE ] can you please put a fetus in there...ill send you a box of cookies if you do. [/ QUOTE ] I think a non-humanoid fetus would work nicely something alien. Maybe the belly mouth could have staples or stitches keeping it closed? Something kind of Odd-World-ish? Are the little protrusions around the jaw line going to…
Hello! I decided to make a splash art of Dragonslayer Annie. I think our Dark Child and her Bear, Tibbers are fit to the Dragonslayer Skins series. Tibbers is created from dragon's skin, scales and has big horns. About Annie, I see her as a little adventure hunter, who is wearing defeated dragon's body parts as clothes.…
Hey ya'll, I'm trying to wrap particularly long hair planes with a curve insert mesh brush in Zbrush along a hair shell. I cannot get the full shell in one camera view. Is there a way to extend or add-on a painted curve stroke after it's been applied?
I thought it was to the point, You guys are reading to far into it. If all you have is art in a game engine doing nothing, that's not a game that's art. If all you have is cubes moving around but nothing designed out. That's a prototype (and a bit closer, but still not a game) If you have something with a little of…
It's coming along nicely. Awesome progress! You're not going to waste my time are you =) I held back from vomiting out a ton of lighting tips and tricks before, often it falls on deaf ears. You sir are not deaf! w00t! If you are using a volume light effect on the center spot light, under the Spotlight Parameters rollout,…
looks nice so far but it has this "too much SSS" look to it, pretty much everyone in games is doing, its almost like people want to shove in your face that they have this feature. Hes too translucent and too red from what I can see, but im not a big anatomy guy, also he looks ill as a consequence. All the references are a…