I wouldn't know much about the industry as of late with all the brain-washin of go use the unmentionable.a.i. sry things have been, "slow" lately this place used to be so active, anyway, 1st thoughts better late than never i suppose were. i made a list of "thumbnails" and interesting pieces that got my attention: 1. Ruins…
Evening folks. Just a wee heads up on a UV mapping proposal I've posted on the Silo forums. I'm not posting this to get people to jump in and support me, but to point out any flaws or anything that I missed. There is no need to join there if you are not a member, just post any response here if you do feel inclined. I'll…
Madruga Works, the creators of Planetbase and Dawn of Man, are seeking a Technical Artist to help on the prototyping of their new title. This is a remote job, you will be working with us to create all kind of placeholders to test the game mechanics. Responsibilities: -Create placeholders for all kind of assets, such as…
I have to say... Its pretty damn good. A touch on the heavy side, but considering its packing an NVIDEA card (I have finally given up on ATI for producing good cards) its lighter than I expected. I started off by opening up my denser mesh models for normal mapping, and found it can tumble them all around nicely. Screen…
If I stack more then one Editable Poly I'm not able to switch between Perspective, Left, Right, etc. The shortcuts to choose the camera angle completely distorts the mesh too. It's always been a problem but I never found a reason other then just a glitch?
Hi All, I recall a thread about texture management a very long time ago but can't seem to find it in the search. Does anyone know of any solutions for organizing textures? Im looking at both software solutions for local organisation and web solutions to be able to access these anywhere. Ideally i would like to be able to…
Thanks ALL!! I will whore myself out on this site!!! I really love the work i see on here...I see that JOE Mad has inspired some of the work, and there is some sick talent here... Hope to get to know all of you! Might even be able to sneak a few of u in our new studio someday...Vigil is innnssannne...a nice studio in…
Hello. For starters, thank you for all the advice :) As to what you said I agree with most of what you mentioned and I've actually already thought of some of those things you mentioned it's just that after having graduated last month I kind of like forgot about everything art related for like a whole month. As to the…
Yeah, the thing is that since this is such a large project it felt like the best decision to have one person in control and supervising all the textures and making sure that the quality is coherent, making tweaks that will gain the overall environment, adding details the environment artists hasn't thought about or had the…
Yeah for sure! The only thing about that technic is that it will make you loose all of your lowest division, tho there is usually a way to go around it and keep something a little more low resoltution somehow. (for tear up mesh it gets a little bit more complicated tho, but I usually redo a topology in zbrush and then…