My name is Elena, and I am happy to announce that we have launched a new online store for selling 3D models, and we would be delighted to see your works on our platform. Our platform offers a user-friendly interface and competitive conditions for creators. If you are interested, you can register on our website, upload your…
Name: Meritxell Georges Timezone: GMT+1 (Paris) Hi there! My name is
Meritxell Georges, and I’m a Character and Prop Concept Artist and Costume Illustrator
with around 3 years of experience working on a range of projects including
independent films, a TV show, and an interactive experience. While my focus is
on fantasy and…
I have models in my hand that has lots of support loops and some of them are already subdivided. Also I got models from CAD softwares which has terrible topology. I need to optimize them fast for VR game production. Means I have to go very low poly. I need a tool for this. Does Pixyz software works better then decimation…
Professional 3D Artist offering high-quality modeling services. With 3 years of experience in the industry, I specialize in creating detailed and optimized models for games and real-time applications. Here's a link for my portfolio: https://www.artstation.com/cesarespinelli Services include: -Full modeling from reference…
Hi, I have a script in 3ds max that detaches model elements by ID, but it doesn't work when I select multiple objects, can anybody fix this script?Thanks in advance! Here's the script ( for obj in selection do macros.run "Modifier Stack" "Convert_to_Poly" ( ( local MatID = 1 while (polyop.getNumFaces $ > 0) do (…
For the topic of Maya, Max and Blender, does it matter when it comes to portfolio nowadays? I mean specifically for modeler positions. I know that in archviz it seems Max is still widely preferred, but when it comes to games it seems not to really matter considering how many jobs list "Maya or equivalent" or "Must know…
Hello everyone,since I would like my software to be used by as many people as possible, also and above all to receive feedback, I created a web version of the current version v1.2 for windows desktop.The web app is available here:https://www.digiklay.com/webgl-build/ Registration is not required.Although most of the…