Hey everyone. Since the polycount update i have gone on the website to login and noticed that sometimes im already logged in, only not as myself. The people who ive been logged in as (two different people), are people who ive never seen before on polycount, which is just me saying WHO THE HELL ARE YOU!? regardless, when i…
Hi Polycounters! I've recently been given this art test to complete and I thought I'd make a thread here to gather up invaluable advice like an information vacuum :D The image that I am to recreate is this one: **SNIPSNIPSNIP** The programs I will be using are Maya, ZBrush, Photoshop, UDK and CrazyBump. Before I start, are…
A couple things. * Put your program name in the thread title. * http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use * Embed your images. * http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#tricks * See-Through is probably your best…
I'm just trying to understand why you're doing the equivalent of creating a private thread on polycount that could only be viewed by 5 people. That's all. Not trying to sound dickish, just providing another perspective. Or I can ignore this all and not provide input that has a chance of creating a more productive outcome.…
Id start with one, might look good enough. One should not be a problem. If it is below iPad2 then 3 may cause a slow down yes. If it is iPad2 or above it probably works out. The polycount also doesn't has to be that high. If you model it to fit the mountain, and not just go for a grid like subdivision, you can probably…
Just like making any other sort of game content you should become familiar with the fundamentals of game modeling and doing a high poly to low poly workflow. All too often people want to jump straight into making dota items, but you should really focus on learning game art fundamentals first and foremost;…
Thanks for the feedback crazy, I am keeping it on the lower end of the polycount just because the rest of the models in my little demo level are lower poly. But I will leave the rest of the level for a later post when it's further along. Good to know I can go higher with on the polycount though. I have a habit of modeling…
Ahh, I understand now why your model is so dense: it's divided into quads. Optimize it into tris, as that's what game engines typically use (included the Gears of War engine you referenced earlier) and that polycount could be a lot better. Also, I think the strongest part of the tutorial everyone's talking about is the…
Biffy Clyro - All albums Dave Matthews Band - A lot of random stuff Dream Theater - Octavarium Porcupine Tree - Assorted bunches of stuff And everything in between... If any of you guys have Audioscrobbler ( www.audioscrobbler.com ), why don't you join up with our little Polycount group, get a local track chart going! 6…
Hey Guys and Girls After a long spell of being dormant the Unofficial Polycount Collaboration Project (UPCP) is back! :thumbup: The first goal for the project is finding a new idea, an idea that will represent the best of the polycount community. We are still working on a new design for the project so if you have any ideas…