I am a longtime fan of NWN1, it had an excellent toolset with amazing scripting capability. They did some interesting things with the models, making it a real bitch to mod. However, the mere fact that you could essentially mod anything in was very cool, something I think more games should openly allow. Its moddability has…
I have been looking at some mod's actually there are a few Naruto one's that I have spotted one using the unreal engine and another using half life 1 conversion, I would really love to work on one of them. But I am not sure whether they are recruiting any people currently, I might send a hopeful message at some point in…
Unless you are modding for a Super Nintendo, these polycounts are fine. You need to realize that we aren't in the 1980s anymore, and your computer / platform can handle a LOT more polys than it used to. Even modding for a PSP has some impressive limitations. Granted, if these are small small objects, keep the counts…
Xcom is only reason I still have a w98 machine sitting in the corner. Sure it runs on XP if you turn off DirectDraw, but thats a pain. I love the model its great! Do more do MORE! Laces on space boots? Doesn't that create issues with the whole trying to keep out the vacume of space? Well so would not having a helmet so I…
Well Poly as a matter of fact it was not a bullet point presentation of the new stuff. It was the AD for the NFS games showing how he uses the new mud features when he works on automotive design - hence the emphasis on reflections and such. Since he showed the new tools as he needed them and only if he needed them we did…
Hi everyone So I've been doing 3D for a while and I've always thought about doing mods for games but never actually tried it until now. Now what I wanna do is import assets from games to change them for both modding them back into the game and also having fun animating them and stuff, problem is I don't really know how to…
Hey! From my view (coming from games) the approach seems a bit convoluted. I would probably go in one of the following directions to get a model with nice shading: A) Mid-poly, shading by geometry (e.g. bevels + face-weighted normals). Seems you already started going down this path. Process the sharp edges that bother you.…
The popular Unreal Tournament 3 total conversion mod Renegade X is in the porting process to the UDK, and we are looking for some fresh talent! Renegade X is a tactical First and Third Person Shooter with Real Time Strategy elements - Singleplayer and Multiplayer! With unique gamemodes, exotic level environments, and a…
Beyond Skyrim: Cyrodiil is a mod project for The Elder Scrolls V: Skyrim seeking to recreate and reimagine the province of Cyrodiil, last featured in The Elder Scrolls IV: Oblivion, contemporary with the events of Skyrim. Following the successful launch of our Bruma county teaser mod over the summer, which received…