Hi everyone
So I've been doing 3D for a while and I've always thought about doing mods for games but never actually tried it until now. Now what I wanna do is import assets from games to change them for both modding them back into the game and also having fun animating them and stuff, problem is I don't really know how to go about modifying imported assets.
For a more concrete example let's say I wanna do something with Ryu from Street Fighter 6 :
Here is Ryu's body model and texture that I imported from the game. Now since his legs are hidden behind his clothes in the game they removed them for optimization. My problem is how would I go about adding his lower body back without it getting messy ? Modeling them wouldn't be too hard but having topology that matches with the rest of the body might be annoying but my main fear is the texturing. I don't know how to go about the UVs, since I just have the raw image textures I can't re-unwrap the entire thing after adding the legs, and I also need to make a texture for the legs that match exactly to the existing skin texture so they blend well with the rest of the body. So yeah my question isn't very specific I'm just asking for general advice on how to go about this. I use blender, substance painter and photoshop. Thank you for any advice
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Edit: Make sure to understand the texture packing and ensure textures are sampled correctly before baking. Shading in screenshot looks somewhat off.