I have a master's degree in architecture, worked in the field for 2 years and I'm hating it. During that phase I did a lot of research to learn more about myself and specifically what I like to do at work and what I do not like to do. Turns out I only enjoy creating 3D models. Not just buildings but also tiny household…
Looking for a way to process a 24bit texture such that the red and green channels will be normalized within a -1 to 1 range, and not include the blue channel. What does the Normal Normalize node do? I guess it’s only normalizing 0-1 ? This is intended for an anisotropy texture. But I guess the same process would be needed…
These are two finalized pieces at hand. Feedback would be greatly appreciated. I ask for tips on image quality. Both were done with Sketchbook Pro on the Note 8.