Turn auto key off. You aren't going to want that on when you model. In fact, after you turn auto key off I would delete all your history just to be safe. Then come here to Mansfield, Ohio home of the prison from Green Mile and Shawshank Redemption. Great reference.
"they're ripping off our rip off of their game!" i think GH3 will have been the last GH game i buy. especially if it keeps going with the Pontiac or whatever stages, Ax Body Spray guitars, and dramatic changes to characters (aka Judy Nails' plastic surgery/implants and DoA boob physics).
picking my nose is fun as well, i love it when you pick out a long wet one, you know the ones that wiggle and move like a wet chicken, you cant always get it off your finger at the first flick, it takes like 3 or 4 flicks to finally get it off
Hello all, its been ages since have really posted anything except the occasional hour head sculpt or something.. but anyhow now have free time to update my portfolio.. To kick things off this little guy, based off the awesome concept by the very talented fightpunch hopefully will do it justice, spent a few hours yesterday…
Heyya guy's. I'm really taking this new level of mine seriously so over the next couple of weeks i'm going to be posting some content that i'll be using for my new level. Right off the bat i started to get off my lazy ass and actually paint some details into my textures instead of using plain stuff from CG Textures. Here's…
The company I worked for just recently had lay-offs and I'm looking around to see what options are out there. I have been working with 3d for a total of three years professionally as a military simulation artist and as a character artist for the Nintendo DS. I am still unsure about relocation (i live in the Orlando, FL…
DTools 1.1 has been released with an added modeling companion bar to help in the aid of hard surface modeling and other every day modeling tasks. Features include: *ESmooth: Edge based smooth based off of hard and soft edges. *Planar: *Circle Verts *Straighten Components Plus others! Download the trial Here ! Check out…
New user to UDK and I can't find RenderTo Texture. When I right click in my content browser to create one I don't actually find anything that starts with an R and the only two things with render in it is TextureRenderTarget2d and TextureRenderTargetCube. I've tried to use both but in every tutorial they start off as green…
I'm looking to create an S curve or gradient for height information. A smooth transition between the peaks and valleys. Can be found on a lot of wooden trim if you look at the profile image. I've tried a couple different ways myself with little luck. I know a little of the Pixel Processor node and was told from the…
Current progress on the scene, did a mood lighting now planning to finish off rest of the missing props, feedbacks appreciated :) Moodboard for the scene, The scene I wanna make it from 1960's detective's office night time and these are a bunch of refs I've collected initial block out steps- Room blocking Textured bunch of…