Alright, Here is what I am doing... 1: In Generic Browser; File/New; Name: Cube_Test, Factory: RenderToTextureCube, Width: 512. 2: In Generic Browser; Actor Classes: Actor / SceneCaptureActor / SceneCaptureCubeMapActor. 3: Rclick the floor in my scene where I want the Actor, Add: SceneCaptureCubeMapActor. 4: Move the…
1stly Goodluck with TT, they use Maya so perhaps getting experiance in that will give you a step up. 2ndly, the chest pump feels a tad harsh (almost snapping) cant really tell much from the angle. Also the camera movement kinda kills the subtle motion so id advise against any movement camerawise unless it adds to the…
This is a little tutorial which aims to show you how to use the Deco Brush in Zbrush to sculpt hair on a high-poly mesh The first step is to look at some references. Obviously this is one of the most important steps. Like most things, its easier to do something if you can break it up into smaller pieces. Get a better…
The modo users here at Polycount might be interested to know this. If this is old hat I apologize. Using Instance Mirror to achieve a more powerful workflow for symmetrical modeling... Below is a solution for modeling symmetrically in modo without using Symmetry mode. Using modo's Symmetry options along X,Y, or Z works,…
presents you... Dear Community, The Critical Point: Incursion team having hit major milestones and looking to boost the team further with additional reinforcements and are now looking for the below members of staff to join our ranks:- - Effects Artist (casade, photoshop experience) - Uscript Coder (general gameplay and…
Well, I've suspected something like that - they're a bit confusing from the beginning, and i probably need to make some more informal introduction into these tools. Let me then introduce myself first: my name is Alexander "Joss" Khalyavin, i'm Maya tech artist/developer with ~16 years of Maya experience. Autodesk Maya…
I agree I think you're at a good jumping off point but you need to keep creating and keep being critical of your stuff. Look it over, find out what isn't working and fix it in future projects. It seems like you have all of the nuts and bolts how to learning done and out of the way, what you need now is practice and you…
Seriously I woudlnt get discouraged. Some of the applications I sent out, took like 3 months or even longer for them to get back to me, maybe they were just waiting until I added new pieces to my portfolio, but idk. I agree your stuff looks pretty good, however maybe focus more on coming up with something thats not based…
WIP of the next homework. I felt a bit apprehensive about picking this ref because there is so much going on but then I will never learn if I don't go outside of my comfort zone. Made 2 brushes, 1 for lines and 1 for shading I am quite happy with how they handle. Keeping everything mid gray and adding shadows - I want to…