Hello Polycount! Just recently I decided to start learning 3D-modeling so I'm still a newbie. I'm using Maya 2012 and so far I've started off by getting fimiliar with the most basic tools like extrude, cut, merge, setting up image planes etc. 3 days ago I begun modeling my first "real" model which is a F4 Phantom. This has…
Hey there, I'm Jules! AutoAttack Games is an independent game studio founded in 2014, currently developing its premier game: Legion TD 2. Legion TD 2 is the first ever competitive tower defense for PC, to be released in early 2017. It is the standalone successor to Legion TD, the hugely popular Warcraft III mod played by…
https://youtu.be/jdncFXpPB8k (Preview Video) Interplanetary Spaceship asset pack can help jump-start your next great project. This pack include a variety of uniquely stylized spaceship and sci-fi elements. Interplanetary Spaceship Pack portrays an engagement between opposing faction of interplanetary spaceship in a epic…
Not sure I understand your question. Do you want them all to be in 0-1 UV space? Select all objects and you can use the Layout function to get you part of the way there, or manually pack them yourself. If you want say the Sword and Shield to be on one texture, select those, lay them out in 0-1. Then the rest of the…
if i'm reading this right what your shader is doing is simply multiplying vertex color by a mask. that means that when your mask is zero, 0*vertexcolor = 0. if you want the lerp input value to be 0 when vertex color is 0 and 1 when vertex color is 1, you're gonna have to change your calculation. mask + (vertexcolor* 2 - 1)…
Xnormal or GoZ it to another app. Zbrush could be baking a fine map as far as it's concerned, but if the engine is going to calculate it differently, I don't think there would be anything zbrush could do to fix that. Also, don't have the faces sharing the same space when baking, just move them +1 off the 1:1 grid. Don't…
True that Haz, I'm a H1b holder here and passed through a J-1, I actually got pretty lucky since I didn't have to update, I just transfered many times already. But I'm at the end of my H1-b real soon. Can you tell me why did they deny your O-1 Haz. Do you guys know if the O-1 has an specific amount of time as well?
Is this your work Daz? Great likeness. http://www.eagames.com/official/bond/fromrussiawithlove/us/bond.jsp?ncc=1 Robert Shaw and Daniela Bianchi look great too. http://www.eagames.com/official/bond/fromrussiawithlove/us/tatiana.jsp?ncc=1 http://www.eagames.com/official/bond/fromrussiawithlove/us/red.jsp?ncc=1 Do you also…
You snooze, you lose :D Okay, another quote from the same movie: Person 1: Are you sure? Person 2: Yes, I am. Person 1: I don't understand. Why? Person 2: What you mean? Wait a second. What are we doing? You said cross the line if. Person 1: Cross the line if you're going to quit. Person 2: Oh... Do it again. I…
Hello everybody. If in 3D max forget to move the overlapped shells to UV and save the model(Photo 1), then when you reopen, the overlapped shells in UV will "merged" together and they cannot be selected separately + the cut lines on the model in the viewport will disappear or partially disappear (Photo 2).I didn’t work at…