Welcome to the Shapeways Dota 2 3D Printing Contest! Shapeways and Polycount are teaming up to challenge you to create new products inspired by the heroes and world of Valve's Dota 2. Join any of the 5 contest categories and have the potential to win fantastic prizes! Enter your Radiant and Dire designs before April 29,…
[ QUOTE ] i bet Michael made a deal. if he killed Ana Lucia he would get Walt back. but since he accidently killed the other girl they won't let him have him. [/ QUOTE ] I'd say the deal was to get the survivors' hotage out. If you notice, he shot himslf in the arm at the end. It looks like he's faking the other's violent…
First off, i am in no shape or form an experienced artist, I'm just someone that is (like you) trying to get better at this and maybe get a job in the industry. But, over the years i noticed some things that i think could help you in your endeavor. Let's break down the disclaimer that you started with: 1. You state that…
Thanks for your feedback, guys. I will try to apply some of these tomorrow, and hopefully I will have some good news. @Reyne, I think I get what you're referring to the with the UV's being outside of the 0-1 space. It is how it is because I was trying to avoid having the UV's overlap for sculpting in mudbox. If two UV…
@Ashervisalis My first post on Q2pmp (polycount's forerunner) was met with the founder of this site calling my work utter dogshit. Later on, I was also treated to a critique by Paul steed (or id fame) calling my work garbage. May he rest in peace. So, I frankly find the current crop of "don't even nudge my feelings in the…
The good news is that most of what you said is wrong. I'd write that off as not being familiar enough with the program. 1) Of course there is proper symmetry, and multiple ways to approach it as well not only with the symmetry toggle but also by mirroring an instance, there's a tool dedicated to it. 901's improvement added…
Update 21/6/2016 No more people are required. Here is a recent image for those who are interested: Update 13/5/2016 The VFX positions are filled! We are now looking for environment/prop artists! I also have some recent screenshots of the game: Update 4/4/2016 We are making great progress. We are feature complete, had MoCap…
yep actually the problem is that i am very bad at getting creative. Guess that's a roadblock that typically some artists have to go through. Gonna post more updates. I am thinking the mouth area of this character needs some tweaking. The foot seems weird to me now lol. Let's see where this goes.
If you have any 90 degree corners then they should be hard edged. This also means you will need to split your UVs at these areas and move them away from each other in UV space. Next, set each UV island to its own smoothing group. Then watch xNormal bake a perfect normal map. Just to expand on what ZacD said: setting your…
To coincide with its release, we will be looking at Singularity, the new Sci-Fi First Person Shooter game from Raven Software. The game was developed using Unreal Engine 3 and it's really noticeable right off the bat. It features some crazy looking monsters, ever changing environments, solid animation and breath taking…